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Facts In Four - a game

  • emcashman
  • Nov 18, 2017
  • 2 min read

As part of my Processes and Methods class, I worked on a team with a lovely fellow student to teach others with us about the use of games in the classroom. One of our games was a set of BINGO (BING) cards, 4x4 cards, where each square was a different topic that was covered in our class material.

We also developed a game around the Facts In Four piece in the "Sit & Get" Won't Grow Dendrites workbook that we studied for this particular section of the class.

Facts In Four Introduction

Facts In Four is termed as a "get-acquainted activity" (p.32) that asks participants to write down four facts on a piece of paper: three true, and one false. Other class members are asked to determine which of the four facts is false, thereby introducing the class to one another. For the purposes of this exercise, we've changed it up a little bit - instead of playing to introduce ourselves to one another, we've done some research on the use of games (video games and otherwise) in adult education, and have put together a game around it. Each of the articles we used is referenced as part of the 'game.'

Facts In Four Directions

Visit the link below to find the 'quiz,' where you'll be asked for your name and email address (only name is required, and any name can be used, there's no validation). Once you submit your name, it will bring you to a quiz-style page, where we have five questions based on "facts" about various research in the use of games in adult education. Three of those facts are true based on the article and one is false - choose the incorrect fact for each question. Once you've chosen your answer for each, go to the bottom of the page and click "Submit," and on the next page, click "Review Answers" to see how you did. Each answer will have a brief note on which statement is incorrect and why.

Find the Facts In Four 'quiz' here: https://www.flexiquiz.com/SC/N/34ba9f4f-13b4-4fc4-b4af-8d81ba3e8b09

Notes

One of the things I found most challenging about this particular exercise was coming up with incorrect 'facts' that were believable. Often, especially when it comes to multiple choice assessments, some of the options are obviously wrong, which removes the challenge factor.

References

´Tate, M.L. (2012). “Sit & get” won’t grow dendrites: 20 professional learning strategies that engage the adult brain. Thousand Oaks, CA: Corwin Press

 
 
 

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